Advanced AI Mod
for Zero Hour
Improved tactics.
Enhanced strategy.
Amassed aggression.
Stronger opponent.
10/7/04: Version v0.95:
Version 0.95 available for
download now!
The following Generals are modified by this mod:
- Air Force
- Super Weapon
- Demolition
- Nuclear
- Infantry
- Tank
- Laser
- Stealth
- Toxin
Version History:
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Beta 0.95
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Newly improved Tank, Laser, Stealth, and Toxin Generals.
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Numerous bug fixes for all of the other Generals.
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Greatly improved AI all around.
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Beta 0.7
- All USA Generals:
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USA Airforce General:
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Greatly reduced cheating amount while retaining most of the challenge factor
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Tweaked once more Aircraft priorities
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Added priority sets to other teams like comanches and humvees
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Improved general's powers aquisition
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Revamped Teams for playing with less cheat money
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Added smarter money management which improves rebuilding times and ensures it plays well with the money it has
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Auroras will once again blow your tech center up pretty much everytime
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General will stick men into humvees in order to make them more effective
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Fixed attack route bug causing unnecessary loss of raptors
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Reduced base defense build speed to compensate for lack of late game cheats
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Increased agressiveness two fold for some teams
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Improved Tech building capture handling (can get 2 at same time)
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Changed ObjectLists for more accurate target picking
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More comanche defenses
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Now selects Pathfinders as a General's Point and uses them
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Beta 0.65
Improved China Nuclear General and fixed some bugs.
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Beta 0.61
Although not a major update, features an improved aircraft AI and some bug fixes. Work on Stealth General is in progress.
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USA Generals:
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Super Weapons General:
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Airforce General:
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Aircraft AI:
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Improved Aircraft AI greatly, especially for Aurora bombers
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Added priorities for the planes
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Planes have a nice priority choosing logic so they won't be hitting infantry when there's a juicy tank nearby
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Beta 0.6
Fixed several major bugs and improved the Airforce General some more.
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All Generals:
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Fixed bug where AI wouldn't build base up if it has more than 10k starting money
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Improved base designs
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Will build more concentricly around all defenses (back a little exposed but much more effective)
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Builds less construction units that are idle by late game
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Will rebuild more important structures more often
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Tweaked AI units' attacking AI (more aggressive but smarter in their aggression)
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Airforce General:
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Fixed Airforce General bug where it built too many dozers
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Added forebase logic (will fill multiple firebases)
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Improved base building and expansion to supplies
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Other improvements including upgrade purchases and attack group tweaks
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Demolition General:
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Other
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Added smarter plane and demo bike priority for targets
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Improved Aurora behavior to make it more aggressive and smarter for both the USA generals (they will go for defenses/strategy center more)
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Added random Tech Center Timer to slow down building a bit and make it more random
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Beta 0.5
A little bit of bit of work on the Airforce General was done (not yet a proper update just a little faster to build up). Concentrated mainly on improving the other Generals.
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All Generals:
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Less cheat money in late game (less than the original AIs already)
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Improved base repairing
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Made AI units more aggressive
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Improved General's Point picking (minor changes)
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Improved logic for expanding to other supply piles
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USA Generals:
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China Generals:
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Infantry General:
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Will build a lot more hackers and spread them around (a bit buggy as they sometimes send them too far)
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Improved bunkering logic
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Will build and upgrade mines, provided it had the funds
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Demolition General:
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Will build Black Markets if it runs low on money
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Tweaked sneak attack group
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Will use more balanced attack groups
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Might launch a 3 way attack with artillery and tanks right after a Scud Storm, Sneak Attack and Anthrax bomb
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Fixed slow motion tunnel guards bug
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Improved tunnel guard/sneak assault groups
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Airforce General:
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Superweapons General:
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Will buy the pathfinder science properly
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Fixed SWG not building units bug
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Better Firebase filling (it will start earlier and upgrade to Pathfinder once obtained)
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Beta 0.4
Demo General completed. Minor updates to other generals completed as well.
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Beta 0.3
Greatly improved the Infantry General, and made some changes to the Super Weapons General.
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Beta 0.2
Vast improvements made on the Super Weapons Generals. Will be moving onto other Generals now.
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Beta 0.1
First release. Has an upgraded Hard Super Weapons General.
It should be 2-4 times harder to beat than the normal one.