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Red Alert 3: Maps
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— Latest Command & Conquer News —
Sunday, December 11, 2011
Posted By: Mike at 2:41:07 PM
Command & Conquer Generals 2 Announced

EA has announced Command & Conquer Generals 2 is in development by Victory Games - now known as Bioware Victory. The game will reportedly use the Frostbite 2 game engine.

Generals 2

Check out the trailer above, and this thread on the official forums for more.

An EA Origin page has some additional details about the game:

Features

In the near future, world leaders are mere seconds from signing a global treaty and bringing an end to war as we know it when a devastating terrorist attack rips through the peace conference, killing all in attendance. In a world left with no politicians, diplomats, or activists, only the Generals remain. It's up to you to assume their roles, command their forces, and put an end to global terrorism once and for all.

Features:

  • All-Out War — Take control of three unique factions, competing for resources, building up your base of operation, and leading massive batteries of tanks, soldiers, and aircraft into battle.
  • Uncanny Sense of Realism — Frostbite 2 technology allows for visceral, visually stunning conflict at an epic scale. Incredibly detailed units and environments, dynamic physics, and exhilarating visual effects bring the battle to life in ways never before seen. This is the closest thing to real war without the consequences.
  • New Ways to Dominate or Ally with Your Friends — Go beyond classic deathmatch with a selection of new multiplayer game modes, designed with both cooperative and competitive play in mind.
  • Thrilling Campaign — Command the war on terror in an electrifying single-player campaign. Experience the dramatic story from multiple perspectives — from heroic General to crazed terrorist — while engaging the enemy in pulse-pounding tactical combat.
  • Ever-Evolving Experience — Enhance your game with an expanding array of downloadable content. From maps and units to factions, campaigns, and more, the fight against terrorism is deeper than ever.

System Requirements

Minimum System Requirements

OS: Windows Vista (Service Pack 1) 32-bit
Processor: 2 GHz Dual Core (Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
Memory: 2 GB
Hard Drive: 20 GB
Graphics card (AMD): DirectX 10.1 compatible with 512 MB RAM (ATI Radeon 3000, 4000, 5000 or 6000 series, with ATI Radeon 3870 or higher performance)
Graphics card (NVIDIA): DirectX 10.0 compatible with 512 MB RAM (NVIDIA GeForce 8, 9, 200, 300, 400 or 500 series with NVIDIA GeForce 8800 GT or higher performance)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive

Recommended System Requirements

OS: Windows 7 64-bit
Processor: Quad-core CPU
Memory: 4 GB
Hard Drive: 20 GB
Graphics card: DirectX 11 compatible with 1024 MB RAM (NVIDIA GeForce GTX 570 or ATI Radeon 6950)
Sound card
DirectX Compatible
Keyboard and Mouse
DVD ROM Drive

Screenshots


Last edited by Mike on Sunday, December 11, 2011 at 5:41:28 PM.

Sunday, October 11, 2009
Posted By: Mike at 8:23:00 PM
First Advanced AI Mod Release in 5 Years

Over at C&C Labs, we have a special treat today for Zero Hour fans. For the first time in just over 5 years, we are proud to release a new version of the Advanced AI Mod for Zero Hour!

Over the past several months, r42 has been improving upon the original mod author's work. Today, we are pleased to officially announce his latest version, which can be downloaded from the mod's website.

For those unfamiliar with the mod, it improves the tactics used by computer players in Zero Hour. The mod was created to overcome the Zero Hour AI's predictability: after you've played enough skirmish matches, it becomes clear that the AI uses the same tactics, builds medicore bases, and often keeps too much cash in its banks for no particular reason. If you're a Zero Hour fan looking for more challenging skirmish games, then this mod is for you.

Full details are available at C&C Labs.


Sunday, September 13, 2009
Posted By: Mike at 11:17:25 PM
News: Now on C&C Labs

C&C Labs For a while now, we've been posting news here on Generals World every time we add a new map to C&C Labs. This has served the purpose of keeping our longtime visitors informed of what's new, but it has also created quite a disconnect: having all of our maps-related news immediately point to C&C Labs is confusing, especially for our new visitors.

We have wanted to resolve this disconnect for a while, and I am now pleased to announce that we finally have: C&C Labs has its own news feed. All future updates about the maps and mods that C&C Labs hosts will be posted where they belong: on C&C Labs.

What does this mean for the news on the Generals World homepage?
Our updates here will be less frequent than they have been in recent months. We will continue to post Generals-related news, and may also post about Generals and Zero Hour maps that have been added to C&C Labs, but for the latest C&C mapping and modding news, you should tune in to C&C Labs from now on.

If you're currently subscribed to the Generals World RSS News Feed, please update your news reader to point to the new feed on C&C Labs. If you're not subscribed or don't have an RSS client, I suggest you take a tour of Google Reader: the C&C Labs news feed works great with it.

So please join us and take a look at the new news feed on the C&C Labs homepage. While you're there, we hope you find a new Red Alert 3 or Zero Hour map that piques your interest.


News Archive




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