News Archive: Page 2 of 143

Friday, August 14, 2009
New Zero Hour Map: Stalemate Posted By: Drummin at 12:59:49 PM

Stalemate
By: ZergSwarms

Zerg Swarms brings us his second Skrimish map made for Zero Hour. With limited access to enemy bases placed high on the plateau, I found myself swimming in toxic waste in the town below. It's a good challenge.

Description
A map designed strictly for 2v2 action. Stalemate is designed to be a test of which team can work together the best. Bases are designed to be easily defended, so teamwork will likely be helpful in breaking your enemy's defenses. The war-ravaged town in the middle will be the site of a lot of action, and can be drenched in deadly toxins from certain buildings up to four times. The bridge might be useful to bypass this threat as well as the height disadvantage - but is it really safer?

Download Stalemate now!



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New Screens at The Red Alert Posted By: Blbpaws at 1:31:56 AM

There are fourteen new screens for you to see at our in-house mod The Red Alert over at C&C Labs. Here are six to get you started.

It's starting to feel like 1996 all over again...

Last edited by Drummin on Saturday, August 15, 2009 at 2:17:00 PM.



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Wednesday, August 12, 2009
New Red Alert 3 Map - Isolated Island Posted By: Gren at 6:33:17 AM

Isolated Island

By Clone11b

Here's Clone11b's latest 1v1 Player Red Alert 3 map, which is based on the Easter Island theme. The map is already available in our downloads section. Click on the thumbnails below for a quick preview of this beautifully made map, then head over and add it to your map library.

Clone11b's attention to detail improves with every map and this latest one is no exception.

He writes this about his map: Isolated Island is a 2 player map with each player starting with slightly limited building space to encourage expansion. Near each of the starting locations is an extra Ore Node situated on the third level. There are two Oil Derricks at the opposite ends of the map on small islands, with two Ore Nodes on the water nearby. On the middle piece of land are another 2 Ore Nodes with a Veteran Academy between them.

 

Click here to Download: Isolated Island



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Tuesday, August 11, 2009
NEW Generals Map: Frozen Twilight Flame Posted By: Drummin at 2:16:25 AM

Frozen Twilight Flame
By Ground Demon

We are very pleased to feature the latest addition to our Generals map section, Frozen Twilight Flame. We love the custom scripting and are happy to see many of the sloppy areas and pathways found on Twilight Flame have been fixed on this all new winter version. Thumbs below will open larger shots.

Description
Frozen Twilight Flame is an up-scaled version of EA's popular map, Twilight Flame. This skirmish and multiplayer map has been completely revamped in a winter environment with a nice river running through the center. Custom scripting brings random attack modes into play for a real AI challenge. I dare you to try 4 vs. 1 brutal AI! Enjoy.

 

Check out this custom revision of a popular EA map.  Frozen Twilight Flame

Last edited by Drummin on Tuesday, August 11, 2009 at 2:33:44 AM.



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Monday, August 10, 2009
New Zero Hour Map - Tournament City! Posted By: Drummin at 12:26:06 AM

Tournament City!
By: Moridar

Description
This map was originally made to try to create a map that looked realistic, but to balance looks with gameplay was also a goal. In this map, each starting point has its own advantages. The bottom right corner is a good spot, providing garrisonable buildings as well as tech buildings nearby. But, there is an open area to the left and because tech buildings are close, people will capture them and put up defenses right next to your base. The bottom left corner also has that small opening, and has a train running by it as well as the bottom right corner. Though it is not a big base area, it has 1 huge, and I mean huge amphitheatre to defend most of the base, as well as cars to car bomb, a major GLA advantage. Tactical Generals will not only take advantage of these but the entire layout as well. Ahhhhhh... the top left. What can I say? With a few buildings to garrison as well as sandbag walls, this is pretty much your average base, except for 1 thing - Subways. The tactical general will use these to his advantage. I will say no more. And last but certainly not least, the top right base. Though hard to get to with only four entrances, this base only has 1 small farmhouse in each opening, and is far away from resources. Also, for those who dare move in across a train track, you may ambush them that way to. It provides limited base area and is an easy attack for the bottom right corner.

Check out Tournament City!



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Monday, August 03, 2009
Large News Roundup Posted By: Blbpaws at 4:19:41 PM

Most of our news page recently has been dedicated to our ever-growing collection of quality maps, so it's worth taking a look at what's going on in other spots around the community:

  • Of most interest to Generals fans is the release of version 1.9 of Middle East Crisis, by Bhones. It's an improved version of the MEC mod, made solely by one fan. Bhones has collaborated with us on some projects in the past here, and there's no one better at Worldbuilder out there. Check it out.
  • CNCNZ has a roundtable up for July. I participated in this monthly discussion about C&C. This time, we focused mostly on C&C 4.
  • The Unreal mod Renegade X has an excellent update online, including a gameplay video.
  • Frank Klepacki, C&C music composer for many years, has a piece up called "Behind the Music of the First Command and Conquer" on his Facebook page (open to the public).
  • C&C 4 will have a population cap, according to developer Jeremy Feasel's post here. Ugh.
  • Tiberian Dawn Redux, a popular remake of Tiberian Dawn for Generals, has its first progress video up.


Comments (2)

Two new maps for Zero Hour Posted By: Drummin at 12:32:05 PM

We want to welcome Weepa to our mapping community and say thanks for sending us your first two Zero Hour maps. Both of these two-players maps are simple in design, yet fast and fun to play. They would be great for quick head-to-head matches. Keep on mapping Weepa!

Generals Desert
Description
A map with 2 bases, separated by 2 fences, with 4 oil derricks, 1 oil refinery, and 2 reinforcement pads between them. AI will work on the map.
Download this map.

War Valley
Description
A 2 player map staged in a valley with a castle and a town in the center, with 4 artillery cannons, 1 oil derrick, 1 oil refinery, 1 reinforcement pad, and 1 repair bay. There are 3 supply docks, and the map is AI supportive.
Download this map.

 

Last edited by Drummin on Monday, August 03, 2009 at 8:47:42 PM.



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Saturday, August 01, 2009
New map for Zero Hour: Nuclear Convoy Posted By: Drummin at 1:07:56 AM

Nuclear Convoy
By: ZergSwarms


As a long-time member of our forums and a recent content contributor to CNCLabs, adding a great section about Generals Challenges for Zero Hour, Zerg Swarms brings us new Skrimish map that's a real BLAST to play. Although ZergSwarms is an experienced player, he's relatively new to World Builder yet has produced a really fun map to play. Must be all that game playing. The placement of Artillery Platforms and tech buildings in the nicely detailed center section is particularly good.  We look forward to seeing your next map!

Description
A 4-player map containing a convoy of Nuke Trucks that wraps around every base and expansion. If one is triggered, it will trigger most or all of them to explode. Players must decide whether or not to begin the chain reaction, because it will effect each and every player. Buildings at the edge of each player's base are in danger of being destroyed should the chain reaction begin. Even careful players will be affected, because the Nuke Trucks are placed in such a way that they can destroy every Oil Derrick on the map. So weigh your options and be careful with your choice of weaponry! This map is intended to add a twist to the average gameplay.

Get your copy of Nuclear Convoy now!

Last edited by Drummin on Monday, August 03, 2009 at 12:46:39 PM.



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Wednesday, July 29, 2009
New Red Alert 3 Map - Battlebase X Posted By: Gren at 8:00:19 PM

Battlebase X

By Clone11b

It looks like Clone11b has taken a break from converting RA2 maps to Red Alert 3. But he's come up with this wonderfully detailed original design. The map is available in our downloads section and the thumbnails below reveal that Clone11b maintains his usual high standard with this map.

Map Description: The idea behind this map was to say that this is part of the fortress that would be the place to hold the Japanese soil that the Emperor insisted should be carried around for him, for when he has to visit the fortress.
Battlebase X is a 4 player map with each player starting in the corners with a nearby expansion on the water. Between each of the starting locations are plenty of structures for garrisson purposes, along with Ore Nodes and Tech structures. The middle X island contains 4 Oil Derricks, and 4 Observation Posts, along with 2 extra Ore Nodes.

 

Download: Battlebase X



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Monday, July 27, 2009
New Generals Map: Silent Storm Posted By: Drummin at 3:10:23 AM

Silent Storm
By: good_weather


Brilliant!
Amazing!
Wow!!!

These are some of the words that come to mind when playing this new Generals map by good_weather. The scripting on this map is superb giving you many options of game play while being neat, organized and very well done. It's like looking under the hood of a finely-tuned race car. The thumbs below will open larger shots of his work.

Good_Weather describes the map like this.
The players are located in a territory of the Middle East, which is segmented in three levels. The players will start on the middle level. The lowest level is situated in the middle of the map. The middle level is surrounded by the higher level, which is located on the edge of the map. On the far edge of the higher level is rail route.

Every player will begin the game with two supply docks containing $40000. Additionally there are $30000 in each corner and four supply piles are located along each side of the map.

Furthermore the map contains a sea with an island in the middle. On that island the host is able to configure the rules of the match, such as super weapons, en-/disable aurora, en-/disable trading. In case trading is enabled a small peninsula will appear, on which the players are allowed to exchange money. Also keep in mind that while the peninsula is connected with the mainland through the game, the first island will disappear after 30 seconds to prevent the USA from fortifying it, since the GLA will be unable to reach it.

Specification:
* Dimensions: 360 x 450
* 1763 Objects
* 1 Train
* 8 Oil Derricks
* 12 Supply Docks (8x $30000, 4x $20000)
* 16 Supply Piles (each $3750)

Additional Features:
* higher camera
* elapsed time is shown
* adjustable rules: Allow Aurora, Super Weapons or Trade
* Scud-Bug FIX, Tunnel-Bug FIX, Anti Drop-Zone-Bug System, Anti Shadow-Fly System

Have Fun! Feed Back is welcome!

If Generals is your game, download Silent Storm now!

Last edited by Drummin on Monday, July 27, 2009 at 12:22:02 PM.



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