CNC Generals World Command & Conquer Labs

Looking for these? They're now on C&C Labs:
Red Alert 3: Maps
Generals / Zero Hour: Maps | Modding

— Latest Command & Conquer News —
Sunday, October 11, 2009
Posted By: Mike at 8:23:00 PM
First Advanced AI Mod Release in 5 Years

Over at C&C Labs, we have a special treat today for Zero Hour fans. For the first time in just over 5 years, we are proud to release a new version of the Advanced AI Mod for Zero Hour!

Over the past several months, r42 has been improving upon the original mod author's work. Today, we are pleased to officially announce his latest version, which can be downloaded from the mod's website.

For those unfamiliar with the mod, it improves the tactics used by computer players in Zero Hour. The mod was created to overcome the Zero Hour AI's predictability: after you've played enough skirmish matches, it becomes clear that the AI uses the same tactics, builds medicore bases, and often keeps too much cash in its banks for no particular reason. If you're a Zero Hour fan looking for more challenging skirmish games, then this mod is for you.

Full details are available at C&C Labs.


Sunday, September 13, 2009
Posted By: Mike at 11:17:25 PM
News: Now on C&C Labs

C&C Labs For a while now, we've been posting news here on Generals World every time we add a new map to C&C Labs. This has served the purpose of keeping our longtime visitors informed of what's new, but it has also created quite a disconnect: having all of our maps-related news immediately point to C&C Labs is confusing, especially for our new visitors.

We have wanted to resolve this disconnect for a while, and I am now pleased to announce that we finally have: C&C Labs has its own news feed. All future updates about the maps and mods that C&C Labs hosts will be posted where they belong: on C&C Labs.

What does this mean for the news on the Generals World homepage?
Our updates here will be less frequent than they have been in recent months. We will continue to post Generals-related news, and may also post about Generals and Zero Hour maps that have been added to C&C Labs, but for the latest C&C mapping and modding news, you should tune in to C&C Labs from now on.

If you're currently subscribed to the Generals World RSS News Feed, please update your news reader to point to the new feed on C&C Labs. If you're not subscribed or don't have an RSS client, I suggest you take a tour of Google Reader: the C&C Labs news feed works great with it.

So please join us and take a look at the new news feed on the C&C Labs homepage. While you're there, we hope you find a new Red Alert 3 or Zero Hour map that piques your interest.


Posted By: Gren at 2:48:37 PM
New Red Alert 3 Map - Crimson Passage

Crimson Passage

By MaelXD

Welcome to MaelXD who has submitted his first attempt of a map for Red Alert 3. Once again being guided through by our Worldbuilder tutorial, MaelXD has shown he has a great eye for detail and a natural skill with the Worldbuilder tools. The map is ready to pick up in our downloads section. Use the thumbnails below for a preview of this great map.

Map Description: Crimson Passage is a large map made for long 3v3 battles. The map tends to lend towards turtling, although large advantages can be gained by early attacks at the enemies tech structures.

Each of the three players begins with two Ore nodes and four shared expansion Ore nodes behind the each teams main defensive line. There are also four expansion Ore nodes up for grabs near the centre of the map.

 

Download Crimson Passage


Friday, September 11, 2009
Posted By: Drummin at 1:07:42 PM
NEW Zero Hour Map ~ Village Desolation

Village Desolation
Domino45

When Domino45 sent me his map and said that this was his first attempt at using WorldBuilder I wasn't sure just want to expect. I was pleasantly surprised! This Zero Hour map is very nicely detailed especially for a first map and offers some great game-play with city battles and sneak attack routes through the hills. He describes the map as follows.

This arid and desolate village finds itself between vast desert mountains, as well as in the middle of a raging battle. Most of the action is most likely to take place among the village itself, however there are 'back doors' located within the hills along the sides of the map which allow infantry and light ground vehicles to perform a more stealth approach to an enemy base. The map contains 8 oil derricks, allotted evenly throughout the map, as well as multiple small supply piles which can be found within the village or around trees throughout the map. Of course each base contains a supply dock too. Also, bunkers have been placed at strategic areas, and of course any building within the village can be garrisoned. You may also notice that one of the bases contains an asphalt ground, and is fenced off with watch towers guarding the entrances. I really hope you enjoy my first map of many!

Download Village Desolation

Last edited by Drummin on Friday, September 11, 2009 at 1:12:37 PM.

News Archive




Copyright © 2002–2010 CNC Generals World. All Rights Reserved.
The names EA, EA Games, and C&C Generals are copyright Electronic Arts, Inc.
Portions of website content may also be copyrighted by its respective owners and/or Electronic Arts.